/* -*- mode: C++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
// vim: ft=cpp:expandtab:ts=8:sw=4:softtabstop=4:
#ident "$Id$"
/*======
This file is part of PerconaFT.


Copyright (c) 2006, 2015, Percona and/or its affiliates. All rights reserved.

    PerconaFT is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License, version 2,
    as published by the Free Software Foundation.

    PerconaFT is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with PerconaFT.  If not, see <http://www.gnu.org/licenses/>.

----------------------------------------

    PerconaFT is free software: you can redistribute it and/or modify
    it under the terms of the GNU Affero General Public License, version 3,
    as published by the Free Software Foundation.

    PerconaFT is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU Affero General Public License for more details.

    You should have received a copy of the GNU Affero General Public License
    along with PerconaFT.  If not, see <http://www.gnu.org/licenses/>.
======= */

#ident "Copyright (c) 2006, 2015, Percona and/or its affiliates. All rights reserved."

#include <toku_race_tools.h>

void treenode::mutex_lock(void) {
    toku_mutex_lock(&m_mutex);
}

void treenode::mutex_unlock(void) {
    toku_mutex_unlock(&m_mutex);
}

void treenode::init(const comparator *cmp) {
    m_txnid = TXNID_NONE;
    m_is_root = false;
    m_is_empty = true;
    m_cmp = cmp;
    // use an adaptive mutex at each node since we expect the time the
    // lock is held to be relatively short compared to a context switch.
    // indeed, this improves performance at high thread counts considerably.
    memset(&m_mutex, 0, sizeof(toku_mutex_t));
    toku_pthread_mutexattr_t attr;
    toku_mutexattr_init(&attr);
    toku_mutexattr_settype(&attr, TOKU_MUTEX_ADAPTIVE);
    toku_mutex_init(&m_mutex, &attr);
    toku_mutexattr_destroy(&attr);
    m_left_child.set(nullptr);
    m_right_child.set(nullptr);
}

void treenode::create_root(const comparator *cmp) {
    init(cmp);
    m_is_root = true;
}

void treenode::destroy_root(void) {
    invariant(is_root());
    invariant(is_empty());
    toku_mutex_destroy(&m_mutex);
    m_cmp = nullptr;
}

void treenode::set_range_and_txnid(const keyrange &range, TXNID txnid) {
    // allocates a new copy of the range for this node
    m_range.create_copy(range);
    m_txnid = txnid;
    m_is_empty = false;
}

bool treenode::is_root(void) {
    return m_is_root;
}

bool treenode::is_empty(void) {
    return m_is_empty;
}

bool treenode::range_overlaps(const keyrange &range) {
    return m_range.overlaps(*m_cmp, range);
}

treenode *treenode::alloc(const comparator *cmp, const keyrange &range, TXNID txnid) {
    treenode *XCALLOC(node);
    node->init(cmp);
    node->set_range_and_txnid(range, txnid);
    return node;
}

void treenode::swap_in_place(treenode *node1, treenode *node2) {
    keyrange tmp_range = node1->m_range;
    TXNID tmp_txnid = node1->m_txnid;
    node1->m_range = node2->m_range;
    node1->m_txnid = node2->m_txnid;
    node2->m_range = tmp_range;
    node2->m_txnid = tmp_txnid;
}

void treenode::free(treenode *node) {
    // destroy the range, freeing any copied keys
    node->m_range.destroy();

    // the root is simply marked as empty.
    if (node->is_root()) {
        toku_mutex_assert_locked(&node->m_mutex);
        node->m_is_empty = true;
    } else {
        toku_mutex_assert_unlocked(&node->m_mutex);
        toku_mutex_destroy(&node->m_mutex);
        toku_free(node);
    }
}

uint32_t treenode::get_depth_estimate(void) const {
    const uint32_t left_est = m_left_child.depth_est;
    const uint32_t right_est = m_right_child.depth_est;
    return (left_est > right_est ? left_est : right_est) + 1;
}

treenode *treenode::find_node_with_overlapping_child(const keyrange &range,
        const keyrange::comparison *cmp_hint) {

    // determine which child to look at based on a comparison. if we were
    // given a comparison hint, use that. otherwise, compare them now.
    keyrange::comparison c = cmp_hint ? *cmp_hint : range.compare(*m_cmp, m_range);

    treenode *child;
    if (c == keyrange::comparison::LESS_THAN) {
        child = lock_and_rebalance_left();
    } else {
        // The caller (locked_keyrange::acquire) handles the case where
        // the root of the locked_keyrange is the node that overlaps.
        // range is guaranteed not to overlap this node.
        invariant(c == keyrange::comparison::GREATER_THAN);
        child = lock_and_rebalance_right();
    }

    // if the search would lead us to an empty subtree (child == nullptr),
    // or the child overlaps, then we know this node is the parent we want.
    // otherwise we need to recur into that child.
    if (child == nullptr) {
        return this;
    } else {
        c = range.compare(*m_cmp, child->m_range);
        if (c == keyrange::comparison::EQUALS || c == keyrange::comparison::OVERLAPS) {
            child->mutex_unlock();
            return this;
        } else {
            // unlock this node before recurring into the locked child,
            // passing in a comparison hint since we just comapred range
            // to the child's range.
            mutex_unlock();
            return child->find_node_with_overlapping_child(range, &c);
        }
    }
}

template <class F>
void treenode::traverse_overlaps(const keyrange &range, F *function) {
    keyrange::comparison c = range.compare(*m_cmp, m_range);
    if (c == keyrange::comparison::EQUALS) {
        // Doesn't matter if fn wants to keep going, there
        // is nothing left, so return.
        function->fn(m_range, m_txnid);
        return;
    }

    treenode *left = m_left_child.get_locked();
    if (left) {
        if (c != keyrange::comparison::GREATER_THAN) {
            // Target range is less than this node, or it overlaps this
            // node.  There may be something on the left.
            left->traverse_overlaps(range, function);
        }
        left->mutex_unlock();
    }

    if (c == keyrange::comparison::OVERLAPS) {
        bool keep_going = function->fn(m_range, m_txnid);
        if (!keep_going) {
            return;
        }
    }

    treenode *right = m_right_child.get_locked();
    if (right) {
        if (c != keyrange::comparison::LESS_THAN) {
            // Target range is greater than this node, or it overlaps this
            // node.  There may be something on the right.
            right->traverse_overlaps(range, function);
        }
        right->mutex_unlock();
    }
}

void treenode::insert(const keyrange &range, TXNID txnid) {
    // choose a child to check. if that child is null, then insert the new node there.
    // otherwise recur down that child's subtree
    keyrange::comparison c = range.compare(*m_cmp, m_range);
    if (c == keyrange::comparison::LESS_THAN) {
        treenode *left_child = lock_and_rebalance_left();
        if (left_child == nullptr) {
            left_child = treenode::alloc(m_cmp, range, txnid);
            m_left_child.set(left_child);
        } else {
            left_child->insert(range, txnid);
            left_child->mutex_unlock();
        }
    } else {
        invariant(c == keyrange::comparison::GREATER_THAN);
        treenode *right_child = lock_and_rebalance_right();
        if (right_child == nullptr) {
            right_child = treenode::alloc(m_cmp, range, txnid);
            m_right_child.set(right_child);
        } else {
            right_child->insert(range, txnid);
            right_child->mutex_unlock();
        }
    }
}

treenode *treenode::find_child_at_extreme(int direction, treenode **parent) {
    treenode *child = direction > 0 ?
        m_right_child.get_locked() : m_left_child.get_locked();

    if (child) {
        *parent = this;
        treenode *child_extreme = child->find_child_at_extreme(direction, parent);
        child->mutex_unlock();
        return child_extreme;
    } else {
        return this;
    }
}

treenode *treenode::find_leftmost_child(treenode **parent) {
    return find_child_at_extreme(-1, parent);
}

treenode *treenode::find_rightmost_child(treenode **parent) {
    return find_child_at_extreme(1, parent);
}

treenode *treenode::remove_root_of_subtree() {
    // if this node has no children, just free it and return null
    if (m_left_child.ptr == nullptr && m_right_child.ptr == nullptr) {
        // treenode::free requires that non-root nodes are unlocked
        if (!is_root()) {
            mutex_unlock();
        }
        treenode::free(this);
        return nullptr;
    }
    
    // we have a child, so get either the in-order successor or
    // predecessor of this node to be our replacement.
    // replacement_parent is updated by the find functions as
    // they recur down the tree, so initialize it to this.
    treenode *child, *replacement;
    treenode *replacement_parent = this;
    if (m_left_child.ptr != nullptr) {
        child = m_left_child.get_locked();
        replacement = child->find_rightmost_child(&replacement_parent);
        invariant(replacement == child || replacement_parent != this);

        // detach the replacement from its parent
        if (replacement_parent == this) {
            m_left_child = replacement->m_left_child;
        } else {
            replacement_parent->m_right_child = replacement->m_left_child;
        }
    } else {
        child = m_right_child.get_locked();
        replacement = child->find_leftmost_child(&replacement_parent);
        invariant(replacement == child || replacement_parent != this);

        // detach the replacement from its parent
        if (replacement_parent == this) {
            m_right_child = replacement->m_right_child;
        } else {
            replacement_parent->m_left_child = replacement->m_right_child;
        }
    }
    child->mutex_unlock();

    // swap in place with the detached replacement, then destroy it
    treenode::swap_in_place(replacement, this);
    treenode::free(replacement);

    return this;
}

void treenode::recursive_remove(void) {
    treenode *left = m_left_child.ptr;
    if (left) {
        left->recursive_remove();
    }
    m_left_child.set(nullptr);

    treenode *right = m_right_child.ptr;
    if (right) {
        right->recursive_remove();
    }
    m_right_child.set(nullptr);

    // we do not take locks on the way down, so we know non-root nodes
    // are unlocked here and the caller is required to pass a locked
    // root, so this free is correct.
    treenode::free(this);
}

treenode *treenode::remove(const keyrange &range) {
    treenode *child;
    // if the range is equal to this node's range, then just remove
    // the root of this subtree. otherwise search down the tree
    // in either the left or right children.
    keyrange::comparison c = range.compare(*m_cmp, m_range);
    switch (c) {
    case keyrange::comparison::EQUALS:
        return remove_root_of_subtree();
    case keyrange::comparison::LESS_THAN:
        child = m_left_child.get_locked();
        invariant_notnull(child);
        child = child->remove(range);

        // unlock the child if there still is one.
        // regardless, set the right child pointer
        if (child) {
            child->mutex_unlock();
        }
        m_left_child.set(child);
        break;
    case keyrange::comparison::GREATER_THAN:
        child = m_right_child.get_locked();
        invariant_notnull(child);
        child = child->remove(range);

        // unlock the child if there still is one.
        // regardless, set the right child pointer
        if (child) {
            child->mutex_unlock();
        }
        m_right_child.set(child);
        break;
    case keyrange::comparison::OVERLAPS:
        // shouldn't be overlapping, since the tree is
        // non-overlapping and this range must exist
        abort();
    }

    return this;
}

bool treenode::left_imbalanced(int threshold) const {
    uint32_t left_depth = m_left_child.depth_est;
    uint32_t right_depth = m_right_child.depth_est;
    return m_left_child.ptr != nullptr && left_depth > threshold + right_depth;
}

bool treenode::right_imbalanced(int threshold) const {
    uint32_t left_depth = m_left_child.depth_est;
    uint32_t right_depth = m_right_child.depth_est;
    return m_right_child.ptr != nullptr && right_depth > threshold + left_depth;
}

// effect: rebalances the subtree rooted at this node
//         using AVL style O(1) rotations. unlocks this
//         node if it is not the new root of the subtree.
// requires: node is locked by this thread, children are not
// returns: locked root node of the rebalanced tree
treenode *treenode::maybe_rebalance(void) {
    // if we end up not rotating at all, the new root is this
    treenode *new_root = this;
    treenode *child = nullptr;

    if (left_imbalanced(IMBALANCE_THRESHOLD)) {
        child = m_left_child.get_locked();
        if (child->right_imbalanced(0)) {
            treenode *grandchild = child->m_right_child.get_locked();

            child->m_right_child = grandchild->m_left_child;
            grandchild->m_left_child.set(child);

            m_left_child = grandchild->m_right_child;
            grandchild->m_right_child.set(this);

            new_root = grandchild;
        } else {
            m_left_child = child->m_right_child;
            child->m_right_child.set(this);
            new_root = child;
        }
    } else if (right_imbalanced(IMBALANCE_THRESHOLD)) {
        child = m_right_child.get_locked();
        if (child->left_imbalanced(0)) {
            treenode *grandchild = child->m_left_child.get_locked();

            child->m_left_child = grandchild->m_right_child;
            grandchild->m_right_child.set(child);

            m_right_child = grandchild->m_left_child;
            grandchild->m_left_child.set(this);

            new_root = grandchild;
        } else {
            m_right_child = child->m_left_child;
            child->m_left_child.set(this);
            new_root = child;
        }
    }

    // up to three nodes may be locked.
    // - this
    // - child
    // - grandchild (but if it is locked, its the new root)
    //
    // one of them is the new root. we unlock everything except the new root.
    if (child && child != new_root) {
        TOKU_VALGRIND_RESET_MUTEX_ORDERING_INFO(&child->m_mutex);
        child->mutex_unlock();
    }
    if (this != new_root) {
        TOKU_VALGRIND_RESET_MUTEX_ORDERING_INFO(&m_mutex);
        mutex_unlock();
    }
    TOKU_VALGRIND_RESET_MUTEX_ORDERING_INFO(&new_root->m_mutex);
    return new_root;
}


treenode *treenode::lock_and_rebalance_left(void) {
    treenode *child = m_left_child.get_locked();
    if (child) {
        treenode *new_root = child->maybe_rebalance();
        m_left_child.set(new_root);
        child = new_root;
    }
    return child;
}

treenode *treenode::lock_and_rebalance_right(void) {
    treenode *child = m_right_child.get_locked();
    if (child) {
        treenode *new_root = child->maybe_rebalance();
        m_right_child.set(new_root);
        child = new_root;
    }
    return child;
}

void treenode::child_ptr::set(treenode *node) {
    ptr = node;
    depth_est = ptr ? ptr->get_depth_estimate() : 0;
}

treenode *treenode::child_ptr::get_locked(void) {
    if (ptr) {
        ptr->mutex_lock();
        depth_est = ptr->get_depth_estimate();
    }
    return ptr;
}
