Qt3DExtras::QOrbitCameraController Class
class Qt3DExtras::QOrbitCameraControllerThe QOrbitCameraController class allows controlling the scene camera along orbital path. More...
| Header: | #include <QOrbitCameraController> | 
| CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras)target_link_libraries(mytarget PRIVATE Qt6::3dextras) | 
| qmake: | QT += 3dextras | 
| Inherits: | Qt3DExtras::QAbstractCameraController | 
| Status: | Deprecated | 
Properties
- zoomInLimit : float
Public Functions
| bool | inversePan() const | 
| bool | inverseTilt() const | 
| bool | inverseXTranslate() const | 
| bool | inverseYTranslate() const | 
| QVector3D | upVector() const | 
| float | zoomInLimit() const | 
| bool | zoomTranslateViewCenter() const | 
Public Slots
| void | setInversePan(bool isInverse) | 
| void | setInverseTilt(bool isInverse) | 
| void | setInverseXTranslate(bool isInverse) | 
| void | setInverseYTranslate(bool isInverse) | 
| void | setUpVector(const QVector3D &upVector) | 
| void | setZoomInLimit(float zoomInLimit) | 
| void | setZoomTranslateViewCenter(bool isTranslate) | 
Signals
| void | inversePanChanged(bool isInverse) | 
| void | inverseTiltChanged(bool isInverse) | 
| void | inverseXTranslateChanged(bool isInverse) | 
| void | inverseYTranslateChanged(bool isInverse) | 
| void | upVectorChanged(const QVector3D &upVector) | 
| void | zoomInLimitChanged() | 
| void | zoomTranslateViewCenterChanged(bool isTranslate) | 
Detailed Description
The controls are:
| Input | Action | 
|---|---|
| Left mouse button | While the left mouse button is pressed, mouse movement along x-axis moves the camera left and right and movement along y-axis moves it up and down. | 
| Right mouse button | While the right mouse button is pressed, mouse movement along x-axis pans the camera around the camera view center and movement along y-axis tilts it around the camera view center. | 
| Both left and right mouse button | While both the left and the right mouse button are pressed, mouse movement along y-axis zooms the camera in and out without changing the view center. | 
| Mouse scroll wheel | Zooms the camera in and out without changing the view center. | 
| Arrow keys | Move the camera vertically and horizontally relative to camera viewport. | 
| Page up and page down keys | Move the camera forwards and backwards. | 
| Shift key | Changes the behavior of the up and down arrow keys to zoom the camera in and out without changing the view center. The other movement keys are disabled. | 
| Alt key | Changes the behovior of the arrow keys to pan and tilt the camera around the view center. Disables the page up and page down keys. | 
| Escape | Moves the camera so that entire scene is visible in the camera viewport. | 
Property Documentation
zoomInLimit : float
Holds the current zoom-in limit. The zoom-in limit determines how close to the view center the camera can be zoomed.
Access functions:
| float | zoomInLimit() const | 
| void | setZoomInLimit(float zoomInLimit) | 
Notifier signal:
| void | zoomInLimitChanged() |